What You’ll Lead and Deliver
- Be the first engineer on the project - establish pipelines and workflows for engineering and art, pick which technologies to use and help guide artists and designers to achieve project goals.
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Lead the technical direction and implementation of core gameplay and runtime systems in the engine.
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Partner closely with design and content teams to build high quality and fun experiences.
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Drive engineering quality across gameplay code, emphasizing performance, maintainability, extensibility, and production-readiness.
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Establish engineering best practices for Unreal Engine 5 development, including code review standards, debugging workflows, profiling habits, and technical planning.
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Collaborate with technical leadership to break down risks, define implementation strategies, and align engineering execution with project goals and production timelines.
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Mentor engineers through design reviews, hands-on problem solving, and day-to-day technical guidance. Contribute to hiring, onboarding, and raising the overall quality bar of the team.
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Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.
You’ll Thrive Here If You
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Have 5+ years of professional game development experience, with demonstrated technical leadership through project ownership, mentorship, and setting engineering standards.
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Have strong professional experience with C++ and Unreal Engine, including gameplay architecture, runtime systems, debugging, and optimization.
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Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.
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Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.
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Are comfortable working across systems boundaries, collaborating with multiple disciplines, and balancing short-term production needs with long-term technical health.
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Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.
Bonus XP
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Experience with the modern Unreal Engine 5 systems, like Metahuman, Nanite, Lumen.
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Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.
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Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.
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Experience with Linux.